#Red alert 3 uprising install at least one language pack mod#Maybe this might help boost some life into older more mod able games. The moding community is pretty much screwed when it comes to moding new C&C games. I think TW was a complete failure for moders and RA3 is in the same boat. They never finished updated the units once the game came out, And now that Uprising is coming they are putting the units up. Look at the factions unit list on there web site. But EALA wont do that because once the game comes out and been out for a few months there in no more profit in it for them so it becomes obsolete. Because I wont mode stock TW and I'm not gonna mod stock RA3. If it were my call I would say put off an SDK all together tell all expansion packs are released. I'm not at all shocked that Uprising wont have one either. If I recall right this is exactly what I said a long time ago. Last edited by Banshee on Mon 1:23 am edited 1 time in totalīrings a better multiplayer There is no multiplayer, only skirmish and campaign. The RA3 mod SDK should be as powerful as the TW one. Nonetheless, we'll still support RA3 modding here once the mod SDK gets released ( which shouldn't take much longer). The change to the XML done in C&C3 (and I was invited to witness that, but I couldn't see it properly when I visited their studio) was the worst from EA mistake ever, from a modder's perspective. #Red alert 3 uprising install at least one language pack mods#What else do we need? C&C3 modders who create decent mods are heroes and the future for those both games is doomed. #Red alert 3 uprising install at least one language pack download#Now reason with me: closed source modding (compressed XML files) that modders need to rely on EA's mood to get the latest XML files, we need to compile the mod every time change the mod (and it takes time), coding errors are hard to track, we cannot mod the expansion of any game, world builder is usually bugged to hell, we are forced to install a rootkit on our machines to run the game, the expansion comes as download only and requires a connection enough stable to download a 5gb+ file and an international credit card, and the list grows. Otherwise PPM would be well described by this picture. I'm glad that Tiberian Sun, Red Alert 2 and Generals are nice and moddable games. Stygs has given up from Tiberium Wars Advanced. Deezire for instance, is no longer covering the newer C&C games. With this kind of wonderful modding support from EA, we certainly get extremely motivated to run modding sites. Otherwise Uprising alone is cheaper than the original game and brings a better skirmish, but apparently no multiplayer (which seems to be no good for competitive players). So, those who wondered if it is worth to aquire Red Alert 3 if Uprising will render it useless, might have an answer now: Yes, if you wanna mod it. I'm not aware if Uprising will already ship with a world builder or not. The compatibility of vanilla RA3's World Builder with the expansion is unknown. The soon to be released Red Alert 3 mod SDK will not be compatible with Uprising. So, the new features from these 11 new units, as well as Yuriko's multiple superpowers ability seen in the latest BattleCast Primetime Episode (released yesterday) won't be available for modders. APOC has confirmed that, likewise Kane's Wrath, Uprising will not get a mod SDK. This expansion should feature 4 new mini-campaigns, 50 challenge mode maps among and 11 new units. Unlike any other previous C&C game or expansion, this one will be released as digital download only as a stand alone game (meaning: we do not need the original Red Alert 3 to install it). Hello everyone! In a couple of days, EA will be releasing the expansion of Red Alert 3 called Uprising. Attach signature (signatures can be changed in profile)
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